Dota 2 centaur warrunner guide

Centaur Warrunner
| Centaur Warrunner |
| Nível |
Base |
1 |
15 |
25 |
| Vida |
200 |
740 |
2 020 |
2 940 |
| Regen. de vida |
0 |
2,7 |
9,14 |
13,74 |
| Resis. mágica |
25% |
26,62% |
30,48% |
33,24% |
| Mana |
75 |
255 |
519 |
711 |
| Regen. de mana |
0 |
0,75 |
1,87 |
2,67 |
| Amp. mágica |
0% |
1,05% |
2,62% |
3,74% |
| Armadura |
0 |
2,4 |
4,64 |
6,24 |
| Atq / Seg |
0,59 |
0,68 |
0,76 |
0,82 |
| Amp. de mov. |
0% |
0,75% |
1,45% |
1,95% |
| Dano |
36‒38 |
63‒65 |
127‒129 |
173‒175 |
|
| Velocidade de movimento |
300 |
| Velocidade de ataque |
100 |
| Taxa de rotação |
0,5 |
| Alcance de visão |
1800 / 800 |
| Alcance de ataque |
150 |
| Velocidade de projétil |
Instantânea |
| Animação de ataque |
0,3 + 0,3 |
| Tempo base de ataque |
1,7 |
| Tamanho de colisão |
24 |
| Pernas |
4 |
| Tipo de gib |
Padrão |
|
Bradwarden, o Centaur Warrunner, é um herói de Força com ataque corpo a corpo.
Índice
Biografia [ editar ]
Habilidades [ editar ]
- O pisão aplica primeiro o efeito negativo, depois o dano.
- Double Edge deals magical damage to the targets and to the caster.
- The damage radius is centered around the target, not around Centaur.
- The self-inflicted damage is never lethal, so it cannot be used to deny oneself.
- Interrupts Centaur Warrunner’s channeling spells upon cast.
- Retaliate only triggers when a unit lands an attack, regardless of distance. This means it cannot trigger on missed attacks.
- The Retaliate damage is always dealt right before the attacker’s damage is dealt to its target.
- Secondary attacks from Glaive Lunar , Disparo Dividido before choosing talent and Canhão Antiaéreo do not trigger Return.
- However, the secondary attacks from other instant attacks do trigger Return.
- Does not proc on the attacks of wards and Zumbis da Lápide . Procs on the attacks of buildings.
- Fully works against allied units, resulting in a deny if the damage kills the ally.
- Gains stacks only from tower and hero attacks. This includes illusions and clones, but excludes creep-heroes.
- A status buff becomes visible when having a stack, which shows how many stacks there are. The counter goes invisible when going back to 0 stacks.
- Upon cast, all stacks get removed and the damage buff gets added, with a damage bonus based on the amount of stacks you had.
- While this damage buff is present, new stacks cannot be gained.
- The damage bonus only increases base damage and that given by the primary attribute. Raw bonus damage is not increased.
- This is how much damage the buff grants with a certain amount of stacks on each level:
- Level 1: 6% / 12% / 18% / 24% / 30% / 36% / 42% / 48% / 54% / 60% / 66% / 72% / 78% attack damage
- Level 2: 8% / 16% / 24% / 32% / 40% / 48% / 56% / 64% / 72% / 80% / 88% / 96% / 104% attack damage
- Level 3: 10% / 20% / 30% / 40% / 50% / 60% / 70% / 80% / 90% / 100% / 110% / 120% / 130% attack damage
- Level 4: 12% / 24% / 36% / 48% / 60% / 72% / 84% / 96% / 108% / 120% / 132% / 144% / 156% attack damage
- Retaliate is an aura by default, but affects only self until the talent is chosen. The buff is not visible on self.
- Once the talent is chosen, the aura only affects heroes and creep-heroes. Other units are not affected.
- The aura’s buff lingers for 0,5 seconds.
