Dota 2 end game items in real life
Dota 2 end game items in real life
Hi some times when I play games I get lost on what items to buy, even looking at the guides, there is like 5-10 different situational items, which some have a note on why to get them. But how can you help me learn when to buy a certain item. For example.
I was dominating as timbersaw, I had my bloodstone which I have been using as core item (high win rate so far) and obviously mana boots and BKB when needed. But then I had no idea what to buy. So I bought a pipe for the spell resistance as there Death Prophet was doing a tonne of damage and a Blademail. Which got me through the game, but those 2 items seemed to have no impact on the late game at all.
When I look at professional streams and such like Purge for example, he always knows what to get, and it is always situational as to why he got that certain item. If you can understand where im coming from help would really be great as I am only a couple more wins from getting my win rate > 50% for the first time in forever (alot of win streaks to catch up lol)
I only see items as something to improve my survivability really. If you need more damage then get items that provide more damage; if you need more magic resists then get items that provide more magic resists, etc.
Sorry if this post did not answer your question. 😦
It’s experience and having in depth knowledge of the interactions of items with regards to the current heroes in the game.
Thing you have to be careful with watching pro builds is that many times they get items with a specific role/timing in mind so even with similar carries/mid games, they will be built completely differently if the team is intending to win late or win the mid game.
Practice makes perfect!
always get high damage items first then go for health items.
Now, to the original poster. This is a very basic guide from my own experience.
On any match before going to midgame, you’ll require a few of sseven items on the team (How many of them depends on personal preferance):
Mana boots
Mekansm
Vladmir’s
Drums of endurance
Pipe
Veil of discord
Necronomicon
They’re usually support picks, and ideally each support should make one of them all along the laning phase. They give a huge advantage on teamfights, and having at least one of them changes drastically the power balance during early game/early midgame.
About the very specific question, in your case I’d start with the items from the default referance. Oftenly they’re accurately useful, whether or not you see how.
With Timbersaw there are three very strong picks. HoT (Heart of tarrasque), AC (Assault Cuiras) and Shiva’s Guard.
HoT you get when you’re the closest thing to a carry your team has, as you’ll require to be around for each and every teamfight (And if you ever die your team will be in a dire situation), the passive will help you pull that out.
AC If your team rellies heavily on physical damage and the enemy is resisting the blows well. The armour debuff can turn the tide just about enough.
Shiva’s is the alternative to AC, in case you’re receiving focus fire from the enemy, or your team doesn’t have many disables (The slow is really, really useful).
Generally, there are some basic guidelines:
Every Strength carry makes either Abyssal blade, AC, HoT, Dedalus or Mjolnir when going into lategame (Doom being the one possible exception. Oh! And Tiny.)
Most (If not every) agility carries benefit hugely from making a Butterfly, in fact that item alone is the milestone between farming and teamfighting for all hard agi carries. Once they got it, they’re ready to rumble. Other than that you’ll see Manta style and Dedalus, depending on the case. Most melee agi carries end up making a HoT (And in cases an AC as well) at some point also, as they need to be right in the middle of the teamfight.
So on, HoT and Butterfly complement each other hugely. Also (Still on the agi carries) sometimes you’ll see Satanic picks (I’m not sure why), and things like Skadi as well.
Usually supports will rush items from the list at the begining, and when going into lategame will try for things like Sheepstick, Shiva’s, Skadi or Eul themselves. See the tendancy? When going into lategame, they do the best to gear up with extra disables.
Initiation/Nuking supports most times try to rush Aghanim’s, and after that go right back at the last paragraph, again the disable stacking.
Most of this is subject to experience, but following these guidelines you should be just fine most times.

