Dota 2 gameplay blood seeker items

Dota 2 gameplay blood seeker items

Dota 2 gameplay blood seeker items

Bloodseeker/Old Abilities

  • This ability got reworked into the current Bloodrage in the 6.82 gameplay patch.
  • Can be cast on enemies and allies alike, including self, applying all the effects.
  • Applies a silence and a basic dispel on the target, as well as increasing its attack damage, but also dealing damage to it.
  • Only increases base attack damage and damage gained through the primary attribute. Raw damage bonus is not increased.
  • Deals damage in 1 second intervals, starting 1 second after cast, resulting in 6/7/8/9 instances.
  • Deals a total of 120/140/160/180 damage to the target unit.
  • This ability got replaced by Blood Rite in the 6.82 gameplay patch.
  • Denied creeps (including siege creeps) and heroes trigger Bloodbath, but illusions do not.
  • Suiciding enemy heroes still heal Bloodseeker when within the radius.
  • Bloodseeker regenerates health regardless of how he killed the unit, be it with spells, items or attacks.
  • This ability belonged to Bloodseeker before he got removed in the 6.04 gameplay patch.
  • When the channeling gets canceled prematurely, the debuff still lasts on the unit for 5 seconds.
  • Deals damage in 1 second intervals, starting immediately upon cast, resulting in up to 10 possible instances when fully channeled.
  • Can deal up to 200/300/400/500 damage when fully channeled (before reductions).
  • This version of Rupture belonged to Bloodseeker before he got removed in the 6.04 gameplay patch.
  • Randomly chooses an enemy within the radius and places a debuff on it, which causes it to take damage for 5 seconds.
  • The damage per second is not lethal, but the initial damage is.
  • If the same unit is chosen multiple times in a row, the debuff gets refreshed. The initial damage is only applied upon receiving the debuff.
  • Deals damage in 1 second intervals, starting immediately, resulting in 5 instances (6, together with the initial damage).
  • One instance of the debuff can deal up to 200/220/240/260 damage (before reductions).
  • This ability had belonged to Bloodseeker before it got removed in the 6.04 gameplay patch.
  • During the transformation, Bloodseeker cannot do anything. Cannot be interrupted.
  • Does not disjoint projectiles upon cast.
  • Increases Bloodseeker’s attack range to 200 and turns him into a ranged unit for the duration. Attack projectile speed is unknown.
  • Every attack during Demon Fury deals a 200% critical strike.
  • When dying during Demon Fury, all bonuses are lost.

Dota 2 gameplay blood seeker items

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