Dota 2 offensive trilane comboios
Dota 2 offensive trilane comboios
One can pull, second can harass enemy carry, third can farm near tower.
On pubs, many people doing trilanes wrong and they are worse than regular dual lanes.
The way most trilanes are “meant” to work is as follows;
The offlaner; (Good picks can be clockwerk, lone druid, Windrunner, basically anything with a good escape mechanism). I love playing solo clockwerk offlane as he just needs to get his ulti and cogs to be a big factor in ganking early game. His role is to survive and leech as much xp as possible.
The trilane; Normally you can go offensive trilane or defensive trilane (self explanitory)
A typical offensive trilane would be Composed of maybe a Lina/Leshrac, Shadow demon/rubick and (insert carry here) weaver/gyro etc. The roles of the 2 supports on the trilane would be to stack as many camps as possible while being an invisible threat to the lane (which would normally be hard lane for the enemy)
A typical defensive trilane could compose of the same heroes but maybe sub in something fancy like a necrolyte (kind of viable now since recent patch) or maybe CM
The reason a lot of trilanes fail is because of their composition and execution. If you have shadow demon initiate with disruption immediately followed by lina/lesh/rubick stun into mass damage spam then the trilane will work beautifully against a 3 v 2. Once the mid game has started your offlaner will be hopefully able to contribute (like offlane clock) to getting even more ganks and you will pull way too far ahead to be stopped.
The way most trilanes are “meant” to work is as follows;
The offlaner; (Good picks can be clockwerk, lone druid, Windrunner, basically anything with a good escape mechanism). I love playing solo clockwerk offlane as he just needs to get his ulti and cogs to be a big factor in ganking early game. His role is to survive and leech as much xp as possible.
The trilane; Normally you can go offensive trilane or defensive trilane (self explanitory)
A typical offensive trilane would be Composed of maybe a Lina/Leshrac, Shadow demon/rubick and (insert carry here) weaver/gyro etc. The roles of the 2 supports on the trilane would be to stack as many camps as possible while being an invisible threat to the lane (which would normally be hard lane for the enemy)
A typical defensive trilane could compose of the same heroes but maybe sub in something fancy like a necrolyte (kind of viable now since recent patch) or maybe CM
The reason a lot of trilanes fail is because of their composition and execution. If you have shadow demon initiate with disruption immediately followed by lina/lesh/rubick stun into mass damage spam then the trilane will work beautifully against a 3 v 2. Once the mid game has started your offlaner will be hopefully able to contribute (like offlane clock) to getting even more ganks and you will pull way too far ahead to be stopped.
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then why are sometimes heroes like weaver/lifestealer in the offlane solo? [/quote]
Hmmm I wouldn’t recommend having a lifestealer in the offlane solo as he is pretty farm dependent (and I havn’t seen a pro game with it yet) but maybe having weaver in the offlane might be ok because he has a pretty low mana cost damage/escape mechanism so he could semi farm/ leech.
The main reason you want a person solo offlane is not to get farm (unless they are versus another solo offlaner) but to get level 6 asap. Another popular offlaner was mentioned (Bounty) because of his amazing level 6 and good escape mechanism. If the offlaner reaches 6 fast and not farm dependent then your team has a significant advantage in the early game as far as forcing team fights through tower pressure.
The way most trilanes are “meant” to work is as follows;
The offlaner; (Good picks can be clockwerk, lone druid, Windrunner, basically anything with a good escape mechanism). I love playing solo clockwerk offlane as he just needs to get his ulti and cogs to be a big factor in ganking early game. His role is to survive and leech as much xp as possible.
The trilane; Normally you can go offensive trilane or defensive trilane (self explanitory)
A typical offensive trilane would be Composed of maybe a Lina/Leshrac, Shadow demon/rubick and (insert carry here) weaver/gyro etc. The roles of the 2 supports on the trilane would be to stack as many camps as possible while being an invisible threat to the lane (which would normally be hard lane for the enemy)
A typical defensive trilane could compose of the same heroes but maybe sub in something fancy like a necrolyte (kind of viable now since recent patch) or maybe CM
The reason a lot of trilanes fail is because of their composition and execution. If you have shadow demon initiate with disruption immediately followed by lina/lesh/rubick stun into mass damage spam then the trilane will work beautifully against a 3 v 2. Once the mid game has started your offlaner will be hopefully able to contribute (like offlane clock) to getting even more ganks and you will pull way too far ahead to be stopped.
then why are sometimes heroes like weaver/lifestealer in the offlane solo?

