Dota 2 ourworld devourer baumi
Outworld Devourer/Old Abilities
- This ability got replaced by Essence Flux in patch 7.23
- Interrupts Outworld Devourer’s channeling spells upon cast.
- Despite the tooltip, does not steal mana. Dota 2 ourworld devourer baumi It only restores mana on Outworld Devourer, while the target loses nothing.
- Despite the tooltip, the slow is applied for any damage, not only just spell damage.
- The restored mana is based on damage dealt after all reductions.
- Triggers on any damage, not only from spells. This includes attacks and items.
- Places the slow debuff after the triggering damage.
- This ability got replaced by Equilibrium in the 7.20 gameplay patch.
- The aura’s buff lingers for 0.5 seconds.
- Restores the mana right after the spell is cast.
- Only works for heroes and creep-heroes.
- Essence Aura does not proc on any item abilities.
- Does not proc on any ability which has no cooldown, is a toggle ability, a charge-based (except for Astral Imprisonment ) ability or an ability which does not count as a cast event.
- This includes Aghanim’s Scepter and talent upgrades which set an ability’s cooldown to zero.
- Does not trigger on any active attack modifier, except for Arcane Orb .
- Essence Aura uses pseudo-random distribution.
- On average, restores 4%/6%/8%/10% ( 5.5%/8.25%/11%/13.75%) of caster’s maximum mana per cast.
- This ability was reworked into the current Astral Imprisonment in the 6.86 gameplay patch.
- Astral Imprisonment fully disables the target and turns it invulnerable and h >Meepo clones:
- When stealing intelligence from the primary Meepo, only he loses intelligence and the clones still keep theirs.
- When stealing intelligence from one of the clones, Outworld Devourer gains a stack, but without reducing the clone’s intelligence.
- Cannot reduce enemy intelligence below 0, but Outworld Devourer always gains the full amount of intelligence, no matter how much the target has left.
- Effectively reduces the enemy’s max mana pool by 52/91/130/169, mana regeneration by 0.16/0.28/0.4/0.52 and if it is an intelligence hero, attack damage by 4/7/10/13.
- On the other side, Outworld Devourer’s max mana pool is increased by 52/91/130/169, mana regeneration by 0.16/0.28/0.4/0.52 and attack damage by 4/7/10/13.
- On top of that, it also reduces the enemy’s current mana pool by 52/91/130/169 right before reducing their intelligence, while increasing Outworld Devourer’s by the same amount.
- This effectively reduces the cost of Astral Imprisonment to 68/49/30/11 mana. Dota 2 ourworld devourer baumi
- When the target gets its stolen intelligence back, it also gets its current mana increased and Outworld Devourer reduced by the same amount.
- Upon death, the dying hero’s intelligence restores back to its normal values, while the other party keeps the changed intelligence values for the remaining duration.
- The red ring expanding at the center of the visual effects indicates the duration of the imprisonment. The red ring is visible to allies only.
- However, it is only adapted to level 4, meaning at level 1 it expands for 1/4, on 2 for 1/2, on level 3 for 3/4, and only at level 4 it expands up to the edge.
- The – disablehelp command prevents an allied Outworld Devourer from casting this spell on you.
The Harbinger Comes
Hard Carry
DotA2 Hero: Outworld Devourer
Purchase Order
Starting
Early Game
Luxury
Hero Skills
Arcane Orb
| 5 | 12 | 13 | 14 |
Astral Imprisonment
Essence Flux
Sanity’s Eclipse
Talents
The Harbinger Comes
| 1. | Introduction |
| 2. | Pros / Cons |
| 3. | Skills |
| 4. | Items |
| 5. | Last Words |
Introduction
Outworld Devourer is an int. hard carry that needs farm and is very item-dependent. He needs lots free farm during the early part of the game, and is best played m >
Pros / Cons
PROS:
-Almost unstoppable late game
-Can harass anyone easily, especially those with low int.
-Mana is pretty much never a problem, even early game
-Ultimate and Astral Imprisonment are amazing in teamfights
CONS:
-Very squishy, and tank items are almost never an option on him
-Long cooldown on ulti
-Very item-dependent
Skills
Arcane Orb is OD’s auto-cast spell that makes his right clicks extremely powerful. Each use of it costs 100 mana, but with your aura and naturally high mana pool, this won’t be a problem. The fact that it does pure damage is incredible, and doing more damage to illusions and summoned units means that Warlock’s ultimate and Phantom Lancer won’t be going too far. It gives extra damage, at level 4, equal to 9% of your mana pool. That is huge, especially when you have over 2000 mana late game.
Astral Imprisonment is a very fun skill on OD. He is able to harass anyone mid, and the cool thing about this is that you can stop your enemy from getting cs with this and steal int. at the same time. While trapped, the target is invulnerable (except when being hit by your ultimate), so it definitely must be used carefully in teamfights and dangerous situations for yourself. The target (enemy or ally) is trapped for 4 seconds when this skill is maxed out, which is huge; it can completely turn the tide of a teamfights if used, for example, on someone like Faceless Voice after he’s popped the Chronosphere (assuming you don’t get hit by it).
Essence Aura is OD’s passive ability that allows him to regain mana very quickly and reliably. He gets a chance to replenish 25% of his mana after using a single spell (not including those that are toggled or without a cooldown) in addition to getting some extra mana. Dota 2 ourworld devourer baumi At level 4, you have a 40% chance to get back a quarter of your mana and get 300 mana added to your already high pool of it. This means that every Arcane Orb, Astral Imprisonment, or Sanity’s Eclipse, you can get back a ton of mana. Dota 2 ourworld devourer baumi Arcane Orb works especially well with this because it does more damage depending on how much mana you have, and if it is constantly getting replenished, the damage output will always be high.
Sanity’s Eclipse is OD’s bread and butter. This ulti does damage based on the intelligence difference between you and whoever is getting hit by it. The only heroes that shouldn’t be hit too hard by it are Pugna, Dazzle, Enigma, Lich, Lina, all of which have at least an int. gain of 3.2 (yours being 3.3). Heroes with low strength, on the other hand, such as Earthshaker, Sven, and pretty much a lot of strength heroes in general, are incredibly easy to kill using this. While your int. is constantly getting higher at an almost unfair rate, theirs isn’t really being pa >
Items
To start, you’ll want to get the standard regen items (a Tango and a Salve), as well as one Branch, a Criclet, and a Mantle. The reason for the Circlet and the Mantle is that you want to get your Null Talisman finished quick so it gives you the advantage over your opponent quick, not later when it isn’t that useful. The Branch is there to be turned into a Magic Wand because, although the mana regen isn’t that useful, it can be, along with the stats and HP regen.
Early game isn’t very difficult when it comes to what items you’ll want to get. You should have your Null Talisman fairly quickly, as well as some boots and a Wand. He just needs to farm a lot and not die early.
Your core items are expensive. After getting Power Treads (first) and a Force Staff (second), you’re going to want an Eye of Skadi and a sheep stick. The Force Staff is to get into positioning and can be used either offensively or defensively (to run away from enemies or to catch up to them, making killing them easier and getting killed more difficult). The Skadi and Scythe of Vyse both cost over 5000 gold, but they are extremely useful. The Skadi is for complete pub stomp. The slow is absolutely wonderful. It doesn’t allow anyone to escape, and the health and mana bonus are a nice part of the item. The Scythe of Vyse, on the other hand, is an incredibly powerful Hex that makes it even more difficult for enemies to escape (that’s the third way to not allow enemies to get away, the other two being Skadi and Astral Imprisonment). It turns them into a helpless pig that just gets attacked during the duration of the Hex. The one thing you have to note is to never imprison them during the Hex. It pretty much wastes it. You’ll want to do that after they’ve returned to normal and continue with the assault. The order in which you get Skadi and the Scythe of Vyse is a toss-up depending on the siutation of the game, but if everything is going along normally, I prefer the sheep stick because of the Hex alone. It is too powerful to not get, and with it comes lots of mana regen and very nice stats. All in all, getting your core items will surely take a long time (unless you get fed a lot and your farm is unbelievable), but they are definitely worth it.
Your luxury items are very fun. Aghanim’s is generally not cons >
Last Words
Outworld Devourer is a very fun hard carry that can snowball out of control. He needs to be played well, and positioning and timing of items and abilities are crucial when using him. His skill cap isn’t the highest, but I don’t recommend him for new players. Good luck to anyone that uses him, and if you do, I hope this gu >

