Dota 2 replaced abilities center
Underlord/Old Abilities
- This ability replaced the current Firestorm in the 6.72 gameplay patch, but was reverted to the current one in the 6.75 gameplay patch.
- Each wave takes 1 second to come down, so the first wave hits 1 second after channel start and the last wave 3 seconds after channel start.
- This means the last second of the channeling can be canceled without wasting any wave, since the last wave already spawns 2 seconds after channel start.
- The burn debuff does not stack per interval. Each interval refreshes its duration, resulting in 5 possible burn damage intervals.
- Deals 16.5/24/31.5/39 damage per wave + 5 damage per second to buildings.
- Can deal up to 133/315/390/475 total damage to units (before reductions) when all waves hit and the debuff is not dispelled.
- Can deal up to 74.5/97/119.5/142 damage to buildings.
- This ability was replaced by Atrophy Aura in the 6.75 gameplay patch.
- Has an instant cast time, but interrupts Underlord’s channeling spells upon cast.
- Checks for corpses in 1.5 second intervals, starting 1.5 seconds after cast.
- Searches for corpses within 600 radius. The explosions deal damage and heal within 600 radius around the exploding corpse.
- If no corpses are found in 2 intervals (which is 3 seconds), the effect stops.
- Has no duration limit, so theoretically it could last forever. Only the lack of corpses ends it.
- Does not stop when Underlord dies.
- This ability got reworked in the 6.72 gameplay patch.
- Checks for corpses in 1 second intervals, starting 1 second after cast.
- Searches for corpses within 475 radius. The explosions deal damage and stun within 375 radius around the exploding corpse.
- If no corpses are found in 2 intervals (which is 2 seconds), the effect stops.
- Has no duration limit, so theoretically it could last forever. Only the lack of corpses ends it.
- This ability got replaced by Dark Rift in the 6.45 gameplay patch.
- On level 1 and 2, it can only be targeted at points the player has vision on. Level 3, it can also be targeted inside the Fog of War.
- Creates 2 teleporting gates, one in front of the player and one at the targeted point. The gates face each other based on the caster’s facing angle.
- The gates appear as the channeling finishes. Canceling it wastes the spell with no effect.
- Cannot target the base area of either team. Cannot be cast either when standing in the base areas.
- Cannot target cliffs or areas which would result in the players getting stuck.
- Destroys trees in front of both gates upon spawning the gates.
- Heroes are teleported when they get within 150 range of a gate. Each hero can only be teleported once per cast.

