Dota 2 team fight breakdown

Dota 2 team fight breakdown

Dota 2 team fight breakdown

Which auto battler should you play: Teamfight Tactics, Underlords, or Dota 2 Auto Chess

The three big auto battlers each have features that make them unique

Share this story

Share All sharing options for: Which auto battler should you play: Teamfight Tactics, Underlords, or Dota 2 Auto Chess

Auto battler games have become the genre of the moment, and it’s no surprise why. Their combination of strategy and randomness puts them halfway between card games like Hearthstone and strategy games like StarCraft.

While there are plenty of differences between each auto battler game, they all have a few things in common. Each game lets you control a character that starts with 100 health. Matches are then broken up into rounds that pit you against the army of another team. In between each battle round, you can build your army with a selection of random units. Combining units in different ways can give you upgrades or bonuses that will help you win your next combat round. They’re simple enough to get players in the door, but provide enough room for strategy that there’s always room to get better.

The genre’s recent surge in popularity started out a few months ago with the Dota 2 mod, Auto Chess. It has quickly grown to three prominent options: Auto Chess, Dota Underlords, and the League of Legends-based Teamfight Tactics. We’ve put together a list of some of the key differences between the three games to help you decide which one you should try.

Dota 2 Auto Chess Drodostudio/Valve via Polygon

Dota 2 Auto Chess

Auto Chess certainly isn’t the first auto battler ever made – that honor technically goes to Pokémon Defense – but it is the starting point for the genre’s current popularity. As far as its differences from the other auto battlers released in the last couple of weeks, most of them come down to the late game. Rather than in other games auto batters where upgrading your units is the most important thing, making the game a little bit more about reacting than about making careful plans and sticking to them for the whole game.

On the one hand, this rarity aspect lets players make smaller and more subtle adjustments to their opponents as a match goes on. On the other hand, it yields significantly longer and slower games. In Auto Chess it feels less like you’re slowly developing an army over multiple rounds and more like your early units are just keeping you alive while you wait to pick up better things later. The late game of Auto Chess matches currently feels the most strategic of the auto battler options, but the early games are quite a bit less interesting.

Dota Underlords Valve

Dota Underlords

Dota Underlords is Valve’s own in-house answer to the original Dota 2 Auto Chess mod. The game, more or less, has the same units and general gameplay as Auto Chess, but wrapped up in a much different visual package. While there are a few different units in Underlords, but not too many, the main different between it and Auto Chess is the way that items work.

Rather than in the other games, where items are given out to you randomly and can be combined into other more powerful items, Underlords gives you options on which items you’d like to take. In each PVE round you are given the option of selecting one of a few different items or team-wide passive bonuses that can give buffs to certain units. Thanks to this, Underlords is mostly about thinking ahead and playing around with buffs in the way that will help your team the most.

Teamfight Tactics Riot Games

Teamfight Tactics

Teamfight Tactics is a faster auto battler. Matches rarely last 40 minutes, thanks in part to the damage penalty for losing a round, which is significantly higher than it is in any other auto battler. This means that there’s a lot less room for late game adjustments, and if you bet wrong, your chances of losing are high.

The passive bonuses that you get for having multiple units from the same class and origin are much higher in Teamfight Tactics as well, and each champions uses their abilities far more often. Because of this, single units are much more impactful and positioning has a bigger impact on matches. Moving a champion even one or two spaces to the left or right could wildly swing a round and turn a sure defeat into a decisive victory.

Teamfight Tactics will appeal more to players who like to make decisions quickly, and who are focused on the micro-level adjustments of each fight than they are on the macro-level strategies, like which units counter each other best.

Dota 2 team fight breakdown

by Greg on Mar 30, 2015

  • Follow Ten Ton Hammer

Sometimes it all comes down to one team fight. In Dota 2 you can have a great time laning, get a full item build with gold for days, but if you’re not making the right plays when the time comes around for team fighting, all could be for nothing.

Generally starting in the mid – late game, team fights can be a game changer even if one team doesn’t completely wipe the other. Any numbers advantage gained can be used to push the enemies towers or go for Roshan. This advantage becomes more deadly as the spawn times increase as well, giving the victorious team plenty of time to run amok.

To prepare you for these rumbles, here is some basic team fight advice that should improve your record no matter the hero you choose.

Prioritize Targets – Depending on the match and what heroes the enemy team is using the focus will change, but for most team fights you will want to disable the Carry while killing the support as fast as possible. The support player is an easy first target for two reasons. Firstly, because they are usually one of the easier heroes to kill having focused their gold on items that benefit the team or replenish resources. Secondly, because it’s their job to protect and support the carry. Without their support a carry is a very vulnerable target which should make an easy second kill.

Once those two heroes are down go for any other squishys or players that are the biggest threats (dealing the most damage).

Prioritize Abilities – If you’re a carry or other damage dealing class try to save your heavy hitting abilities for the heroes they will hurt the most and avoid wasting them on tanky ones. The same goes for abilities that interrupt or disable, prevent the enemy nukes from getting their abilities off and you’ll probably end up saving a team mates life (or yours).

Positioning – For the most part you will want to try and stay out of the central scrum if you are a carry or any other lightly armored hero, and stick the the outer fringes of the fight while staying close enough to attack. Tanky heroes are the ones who end up in the middle as they try to keep their carries safe while making it to the enemies carries.

Know When to Run – Knowing when to run away from a team fight is almost as important as winning one. If the enemy team initiated perfectly on you and has one or more members of your team incapacitated, or one of your teammates was insta-killed by a perfect gank, make for the hills. It will be pretty obvious when a team fight is destined to end in a loss for you so have an escape plan ready.

Know When to Pick a Fight – Are one or more of the enemy team low on health or missing altogether? Are they grouped up closely making a perfect target for an AoE attack? These are the times to initiate a team fight and will drastically increase the odds of your team coming out on top. Learn to look for the signs of a vulnerable team and communicate the info with your allies for the perfect strike.

To read the latest guides, news, and features you can visit our Dota 2 Game Page.

Dota 2 team fight breakdown

Leave a comment

Design a site like this with WordPress.com
Get started