Dota 2 team leaderboards swtor

Dota 2 team leaderboards swtor

Dota 2 team leaderboards swtor

Dota 2 Leaderboards: Race to the Top

Everybody wants to see their name on a list of notable people, and Dota 2’s playerbase is no exception. Valve provides Dota 2 leaderboards for each region, and updates the lists daily. The top 200 players are displayed along with their MMR, country of origin, and, if applicable, professional team affiliation and sponsor information. It’s not surprising that you’ll usually see a cluster of professional players at the top.

At the time I wrote this, the top ranked players in each region were:

  • NA/SA: DC. Abed.Loot. Bet
  • Europe (+CIS): Secret. MidOne.2GD
  • SE Asia: OG.ana
  • China: iG. V. Paparazi灬

Leaderboard Requirements

In order to appear on your region’s leaderboard, you’ve got to tick a couple boxes.

First, you must be one of the top 200 players, according to MMR, in your region. (Duh.)

If that wasn’t enough of a challenge, you can’t get complacent if you want to hang on to your leaderboard spot – you must have played a minimum of 300 PvP games, 100 solo ranked games, and at least 15 solo ranked games in the last 21 days in the same region. That’s a lot of Dota, but it’s of the many reasons why most of the leaderboard is occupied by professional players.

International and National Leaderboards

Since the leaderboards are based entirely on MMR, it’s worth mentioning the existence of International Ranked, a temporary feature offered during TI that lets players with a Compendium play in a separate queue with the other Dota fans who dropped cash to support the biggest event of the year. If players completed 40 International Ranked games, they’d have the option to replace their current MMR with the one from International Ranked after TI is over.

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If you take a look at the leaderboards, you’ll notice that MMR averages vary from region to region. A 5k player in North America won’t necessarily have the same skills as a 5k in the EU. In general, EU is seen as a tougher region, in part due to a larger player base.

The possibility of adding National Dota 2 Leaderboards are an idea floating around the Dota-sphere. It’s another way of organizing data, but it would probably be a fun addition to the game. More players would be able to make the leaderboards and countries with relatively small player bases could have epic feuds over who gets the top slot. Doesn’t everyone want to be the best Dota 2 player in Luxembourg?

Smurfing

Many Dota pros have a smurf account. Many high-level players have a smurf account. Typically when you hear ‘smurfing’ you think of an player that deliberately calibrates/buys an account in a lower MMR bracket so they can have an easy win stomping players below their skill level. Unfortunately, at high MMR, queue times can be annoyingly long, especially at certain times of day. Top-level players also get paired with the same (small) pool of people again and again, as like the saying goes “it’s lonely at the top.” High MMR players have a more legitimate reason to maintain a smurf account – it allows them to shorten the wait times to find a match and play with a larger pool of teammates and opponents.

Unfortunately for them, eventually they level up too much on the smurf and it no longer is a smurf:

MMR Abuse

Bots can be abused to artificially inflate MMR, a practice we covered in an article earlier this month. It’s possible to get to 10k MMR this way, while even the most mechanically skilled pros are thrilled to break 9k. Players who absolutely have to see their name appear on the boards can buy boosting services to have their MMR inflated. Unfortunately, this ‘cheapens’ the leaderboard experience for many, as there are sometimes suspect players in the top slots.

Instead of exclusively offering leaderboards based on MMR, it would be fun if Valve picked a different hero each week and offered a global leaderboard of the best players on that hero. Each week, players across the world could battle it out for the title of #3 Tinker.

There’s a reason why high school yearbooks include “most likely to-s.” People love seeing their name next to some accolade. If Valve added National Dota 2 leaderboards, boards for unusual/strange stats, and cracking down on boosting, they might be one of the few companies in history to ever have a meaningful leaderboard in a multiplayer game.

DOTA 2 insight and SWTOR replayability

A mixed bag of stuff tonight.

DOTA 2

I’ve been having some great games today in DOTA 2. I played a couple solo, some with Graev, and some with 3 other guys from the community. I’m getting better — I can actually tell that my skill is increasing for the first time in a while. I remember being terrible with certain heroes from the Warcraft 3 days of DOTA… and some things never change. Valve added Naix (Lifestealer) to the game yesterday, and no matter how hard I try it feels like I’m never as good with him as others are when I face Naix.

A few lessons for anyone thinking about getting into DOTA 2.

  • Have confidence because you never know what your team can accomplish if you work together without fear. Slink back or not move as one, and your opponents will surround you like sharks.
  • Keep the offensive momentum.
  • Don’t give up – too – early. Don’t get me wrong, there are times when it’s over, but tonight reminded me why it’s important to keep trying. I was playing Earthshaker and couldn’t get any gold early on — I thought we should give up. We were facing two pairs of Chinese friends and couldn’t get early momentum. We persevered, despite my despair, and a couple of us got blink daggers + our ults, roam ganked together, and it was a solid victory.

SWTOR Beta

I made a new Imperial Agent last night and he’s now approximately level 8. I have a few videos you can watch. The newest patch (or two, now) definitely increased my performance. I was getting some sluggish play a few weeks ago but each patch has made it much more tolerable. In fact, today I had zero complaints. An interesting point I want to get across is SWTOR’s replayability. I’ve played Hutta a few times now and each time I try to go about it differently. I still enjoyed the story and the quests, despite having played them several times already. I still recommend people give SWTOR a chance if they’re on the fence.

As someone who had totally written off TOR as more of the same and wasnt the least bit interested in it, I tried last weekends beta as I had nothing better to do. While I was pretty much right in my assumptions, I was surprised in that I had an absolute blast and ended up pre-ordering. I mainly did PvP from level 10 up to just below 20. Sure, there is nothing really different about it apart from the story focus (which imo isnt a huge step forward but it helps) and some things like companions, but at the same time, its simply fun and thats all I ask from an MMO these days.

I doubt it will have much longevity for me and Im expecting all the usual problems with MMO’s will rear their heads (gear meaning everything in PvP, stat inflation etc.), but as a month or two worth of fun, definitely worth it imo.

Yeah I think a problematic part of the SWTOR reviews are people’s expectations. If you want a fun game it is all here, just don’t expect it to be something revolutionary (perhaps we can save that honor for GW2?). How can running around Force choking people and whacking them with a lightsaber not be fun?

not to mention kicking them in the goolies and then pistol whipping them

Yeah, but I prefer to be able to do something I don’t do in real life…

It feels like an evolution in the mmo genre more than a revolution. I just hope Blizzard pays attention and makes more use of the same tools Bioware takes advantage of such as voice actors and individual class stories.

Blizzard has used some excellent voice over work before but I noticed in the latest trailer video they didn´t even do voice over for the 4.3 trailer 😉

I’m afraid ppl are gonna be so disapointed in GW2, seems every1 have such high expectations for it.

You of course may br correct, but they released this video that is the cause for the higher expectations:

I am usually a skeptic, but this shows that they are adopting a different philosophy to engineering dynamic events, combat, and their gaming community.

…so it is excitement generated by their seemingly novel approach and not just an IP (I didn’t care for GW1)

It is funny but I had the same reaction as Sebnak. I assumed it would be like Rift which after playing the beta I wasn’t hooked at all. Yet when I played SWTOR for a weekend I definitely am looking forward to playing more and did a pre-order.

As for Guild Wars 2 I think the hype is worth it after playing it for hours at PAX in both PvE and PvP. Although we will have to see if it has something like raiding for all the people I know who still play WoW for that reason.

That’s why I’ve been recommending people give it a try.

I think people have WAY higher expectations for GW2 than they have for SW:TOR.

We all know what SW:TOR will be like almost since the day it was announced, and beta confirmed that’s exactly what it is. A heavily story driven theme park. Bioware NEVER pretended it was something else, even though we got some surprising features added, like the entire PvP planet and the FFA area. Dota 2 team leaderboards swtor

To the opposite, GW2 promises a sort of revolution, and builds the hype on that. We all know here what promises are worth in MMO land. Yet you have many, even MMO vets who should know much better, who give in to the hype like blinded newbie fanbois about that game. Darkfail, Mortal, Conan… all those promised that famous revolution… sandbox! revolutionary combat! Don’t make me laugh. Look where they are now.

I’m playing MMOs since UO beta, and I’ve learned to trust only what I can see myself, and a few select people whose opinion I trust. But definitely not the hype or promises of a developer.

Some people, for whatever reason didn’t relate to Guild Wars 1. But, having spent many hours in it I have some confidence that Arenanet really do know what they are doing and that Guild Wars 2 will justify at least some of the hype.

One of the kickers for me is the attention to detail Anet are putting in to solving social problems that have plagued other MMOs – ninja looting, kill stealing, resource nodes, need/greed quarelling etc… In comparion, Rift and SWTOR seem somewhat lazy/risk averse in taking the design of a 2004 game as a gospel of design, without even appearing to notice the obvious defects. I wonder if the designers ever played MMOs or perhaps they are just under firm constraints from the suits not to deviate too far from the succesful formula – when you don’t know exactly what part of a formula does what it doesn’t pay to mess with it.

Still, think SWTOR sounds fun though, at least as long as the stories last.

It seems like more than hype given their detailed identification of common MMO problems and explanations on how they are planning to avoid them, even showing in game video of the implementation. Sure I will remain skeptical and wait and see if they pull it off, but certainly they are trying something new.

Generally the words “newbie” and “fanboi” has a negative effect on convincing me that the reviewer has a well thought out POV…

Dota 2 team leaderboards swtor

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