Dota 2 tusk sets and reps
Dota 2 tusk sets and reps
- The projectile travels at a speed of 1200 and travels until reaching the targeted point.
- The ice shards are always created in the same formation.
- The shards’ formation is a 200 radius circle with one open side, the center of the circle is 200 range before the targeted point.
- The first shard is always created at the targeted point, so it is always in one line with Tusk’s position upon cast.
- The next shards are placed 40° further to the left and the right respectively, up to 7 shards. 9 shards would make a full circle.
- So the open side of the shards circle is always facing towards Tusk’s position upon cast.
- The shards’ collision radius is approximately 67, the distance between them is about 6, which is too small for any unit to move through.
- Units not controlled by any player do not try to path around the shards, but simply walk against them as if they are not there.
- This effectively causes them to get stuck until they change directions (e. g. when aggro-ing them).
- The projectile has 100 radius flying vision. This vision lasts for 2 seconds at the targeted point upon reaching it.
- The snowball travels at a speed of 600/625/650/675.
- The Snowball chases the target for up to 3 seconds, so it can travel for up to 1800/1875/1950/2025 range.
- Allies can be added by right-clicking them at any point. Allies can jump ins >Buraco Negro , Cronosfera , or Laço Flamejante cannot join the Snowball.
- However, attempting to load in an ally affected by these still adds damage to the Snowball.
- Can gather summoned units, except for wards.
- Can gather allies while they are invisible or invulnerable.
- Units ins >Fenda Sombria is the only abilty able to force Tusk out of the Snowball. Upon doing so, the spell gets fully canceled.
- When Snowball connects with its target, Tusk is given an attack order on the target.
- This means that Tusk will attack the target even if the player has “Auto Attack” option disabled.
- The disable help function prevents an allied Tusk from getting you ins >Snowball Visible debuff provides shared vision over the target until the Snowball stops. Does not provide True Sight.
- Replaces Bola de Neve until the Snowball reaches its target or expires.
- Tusk may use Fragmentos de Gelo , Marcar Posição , Chute Morsal and toggle autocast of Soco Morsal! during the launch time, other gathered units may not use any spells.
- Interrupts Tusk’s channeling spells upon cast.
- Grants Tusk a temporary aura. Dota 2 tusk sets and reps The aura’s debuff lingers for 0,5 seconds.
- Only triggers on allied hero attacks (including illusions and clones, excluding creep-heroes.), and on any attacks done by units owned by Tusk.
- The damage is directly added to the triggering unit’s attack damage, so it works with crit, cleave and lifesteal.
- However, it is added as a raw damage bonus, so illusions cannot use it, and it is unaffected by percentage-based damage bonuses or reductions.
- The slow from multiple attacks fully stacks, with each attack placing a separate debuff.
- Triggering attacks first places the slow debuff, then the attack damage.
- Despite being an active attack modifier, Walrus Punch does proc all on-cast effects like a regular spell.
- The cast range of Walrus Punch always equals the caster’s attack range.
- Walrus Punch cannot miss to evasion and blindness.
- The victim is hurled 650 range into the air during the stun duration.
- While in the air, other units may pass below the punched unit.
- The slow is applied right upon cast, so the effective slow duration is 2/3/4 seconds since the target is stunned for the first second.
- The punch first applies the debuffs, then the damage.
- Can punch everything, except wards, buildings, allied and own units. Tusk can attack those without wasting it when on autocast.
- Since the damage is a simple crit, it can cleave and Tusk can lifesteal off of it.
- Plays a sound as soon as the attack starts. The sound only stops playing upon landing the punch.
- Can be cast on Roshan , but only the stun and slow are applied.
- When the level 25 talent is chosen, Walrus Punch on the current level may passively proc on regular attacks.
- These procs are independent from the cooldown, they do not trigger the cooldown and work while on cooldown. They do not cost mana either.
- Increases Tusk’s attack damage by an average of 37.5% ( 52.5%).
- The passive punches use pseudo-random distribution.

