Dota 2 voices juggernaut
Juggernaut/Sounds
Dota 2 Sounds
Contents
Attacks [ edit ]
- Pre attack sound plays during the attack animation (70-100% vol).
- Link▶️ Pre attack 1
- Link▶️ Pre attack 2
- Link▶️ Pre attack 3
- Link▶️ Pre attack 4
- Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound, one additional impact sound and blade ring sound.
- Link▶️ Main impact 1
- Link▶️ Main impact 2
- Link▶️ Main impact 3
- Link▶️ Additional impact 1 (50%-100% vol)
- Link▶️ Additional impact 2 (50%-100% vol)
- Link▶️ Additional impact 3 (50%-100% vol)
- Link▶️ Additional impact 4 (50%-100% vol)
- Link▶️ Blade ring 1 (0%-90% vol)
- Link▶️ Blade ring 2 (0%-90% vol)
- Link▶️ Blade ring 3 (0%-90% vol)
Movement [ edit ]
- Play on each step while moving (20%-40% vol)
- Link▶️ Footstep 1
- Link▶️ Footstep 2
- Link▶️ Footstep 3
- Link▶️ Footstep 4
- Link▶️ Footstep 5
- Link▶️ Footstep 6
- Link▶️ Footstep 7
- Link▶️ Rare run sound plays whenever the rare animation plays, which can happen when walking at 400 or more movement speed.
Abilities [ edit ]
Blade Fury [ edit ]
- Link▶️ Loop sound starts playing upon cast and lasts as long as Blade Fury does.
- Link▶️ End sound plays whenever Blade Fury end.
- Damage sounds play on each unit damaged by Blade Fury.
- Link▶️ Damage 1
- Link▶️ Damage 2
- Link▶️ Damage 3
- Link▶️ Damage 4
- Link▶️ Full sound example.
Healing Ward [ edit ]
- Link▶️ Cast sound plays on Juggernaut upon cast.
- Link▶️ Loop sound starts playing on the ward upon cast and lasts as long as the ward does (50% vol).
- Link▶️ End sound plays on the ward whenever it expires or dies.
- Link▶️ Full sound example.
- Link▶️ Plays together with the default cast sound (80% vol).
- Link▶️ Replaces the default loop sound (50% vol).
- Link▶️ Plays together with the default end sound.
- Link▶️ Full sound example.
Blade Dance [ edit ]
- Link▶️ Sound plays during the attack animation, together with his regular attack sounds when proccing (70%-100% vol).
- Link▶️ Full sound example with attack sounds.
- Link▶️ Layer sound plays together with the default sounds.
- Link▶️ Full sound example.
Omnislash [ edit ]
- Omnislash’s sounds play on each jump. Consists of one jump sound and one attack sound.
- Link▶️ Jump 1 (60%-90% vol)
- Link▶️ Jump 2 (60%-90% vol)
- Link▶️ Attack 1 (70%-100% vol)
- Link▶️ Attack 2 (70%-100% vol)
- Link▶️ Attack 3 (70%-100% vol)
- Link▶️ Full sound example.
Other [ edit ]
- Death sounds (35% vol)
- Link▶️ Death 1
- Link▶️ Death 2
- Link▶️ Death 3
- Link▶️ Death 4
- Link▶️ Idle animation sound (70% vol).
- Link▶️ Upon spinning (100% vol).
- Upon landing (100% vol).
- Link▶️ Footstep 1
- Link▶️ Footstep 2
- Link▶️ Footstep 3
- Link▶️ Footstep 4
- Link▶️ Footstep 5
- Link▶️ Footstep 6
- Link▶️ Footstep 7
- Upon slashing with the sword, 3 times (70%-100% vol)
- Link▶️ Pre attack 1
- Link▶️ Pre attack 2
- Link▶️ Pre attack 3
- Link▶️ Pre attack 4
- Link▶️ Full sound example.
- Link▶️ Plays whenever Juggernaut makes a kill with Omnislash , Blade Dance or a triple kill or higher.
- Link▶️ Reveal sound played as Juggernaut appeared in the dashboard when the game was launched the first time and whenever the Arcana was viewed after the Bladeform Legacy update.
- Link▶️ Stinger sound, accompanied the reveal sound.

