Dota 2 voices juggernaut

Dota 2 voices juggernaut

Dota 2 voices juggernaut

Juggernaut/Sounds

Dota 2 Sounds

Contents

Attacks [ edit ]

  • Pre attack sound plays during the attack animation (70-100% vol).
    • Link▶️ Pre attack 1
    • Link▶️ Pre attack 2
    • Link▶️ Pre attack 3
    • Link▶️ Pre attack 4
  • Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound, one additional impact sound and blade ring sound.
    • Link▶️ Main impact 1
    • Link▶️ Main impact 2
    • Link▶️ Main impact 3
    • Link▶️ Additional impact 1 (50%-100% vol)
    • Link▶️ Additional impact 2 (50%-100% vol)
    • Link▶️ Additional impact 3 (50%-100% vol)
    • Link▶️ Additional impact 4 (50%-100% vol)
    • Link▶️ Blade ring 1 (0%-90% vol)
    • Link▶️ Blade ring 2 (0%-90% vol)
    • Link▶️ Blade ring 3 (0%-90% vol)

Movement [ edit ]

  • Play on each step while moving (20%-40% vol)
    • Link▶️ Footstep 1
    • Link▶️ Footstep 2
    • Link▶️ Footstep 3
    • Link▶️ Footstep 4
    • Link▶️ Footstep 5
    • Link▶️ Footstep 6
    • Link▶️ Footstep 7
  • Link▶️ Rare run sound plays whenever the rare animation plays, which can happen when walking at 400 or more movement speed.

Abilities [ edit ]

Blade Fury [ edit ]

  • Link▶️ Loop sound starts playing upon cast and lasts as long as Blade Fury does.
  • Link▶️ End sound plays whenever Blade Fury end.
  • Damage sounds play on each unit damaged by Blade Fury.
    • Link▶️ Damage 1
    • Link▶️ Damage 2
    • Link▶️ Damage 3
    • Link▶️ Damage 4
  • Link▶️ Full sound example.

Healing Ward [ edit ]

  • Link▶️ Cast sound plays on Juggernaut upon cast.
  • Link▶️ Loop sound starts playing on the ward upon cast and lasts as long as the ward does (50% vol).
  • Link▶️ End sound plays on the ward whenever it expires or dies.
  • Link▶️ Full sound example.
  • Link▶️ Plays together with the default cast sound (80% vol).
  • Link▶️ Replaces the default loop sound (50% vol).
  • Link▶️ Plays together with the default end sound.
  • Link▶️ Full sound example.

Blade Dance [ edit ]

  • Link▶️ Sound plays during the attack animation, together with his regular attack sounds when proccing (70%-100% vol).
  • Link▶️ Full sound example with attack sounds.
  • Link▶️ Layer sound plays together with the default sounds.
  • Link▶️ Full sound example.

Omnislash [ edit ]

  • Omnislash’s sounds play on each jump. Consists of one jump sound and one attack sound.
    • Link▶️ Jump 1 (60%-90% vol)
    • Link▶️ Jump 2 (60%-90% vol)
    • Link▶️ Attack 1 (70%-100% vol)
    • Link▶️ Attack 2 (70%-100% vol)
    • Link▶️ Attack 3 (70%-100% vol)
  • Link▶️ Full sound example.

Other [ edit ]

  • Death sounds (35% vol)
    • Link▶️ Death 1
    • Link▶️ Death 2
    • Link▶️ Death 3
    • Link▶️ Death 4
  • Link▶️ Idle animation sound (70% vol).
  • Link▶️ Upon spinning (100% vol).
  • Upon landing (100% vol).
    • Link▶️ Footstep 1
    • Link▶️ Footstep 2
    • Link▶️ Footstep 3
    • Link▶️ Footstep 4
    • Link▶️ Footstep 5
    • Link▶️ Footstep 6
    • Link▶️ Footstep 7
  • Upon slashing with the sword, 3 times (70%-100% vol)
    • Link▶️ Pre attack 1
    • Link▶️ Pre attack 2
    • Link▶️ Pre attack 3
    • Link▶️ Pre attack 4
  • Link▶️ Full sound example.
  • Link▶️ Plays whenever Juggernaut makes a kill with Omnislash , Blade Dance or a triple kill or higher.
  • Link▶️ Reveal sound played as Juggernaut appeared in the dashboard when the game was launched the first time and whenever the Arcana was viewed after the Bladeform Legacy update.
  • Link▶️ Stinger sound, accompanied the reveal sound.

Dota 2 voices juggernaut

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