Dota 2 weakest carry out lyrics
Dota 2 weakest carry out lyrics
Today i’m gonna pick 3 weakest heroes in DotA 2 based on my experiences. Those 3 heroes all had 1 thing in common, they suck a gigantic ball.
1. Visage (Most useless)
This is a hero easily get counter by 60% of the heroes pool. He had absolutely no escape skill (in gang, not 1 on 1), no farming skill, no area skill, no healing, not even a single useful skill except his 1st skill. Though his 1st skill had 1 sec casting animation and he will likely be stun by enemy, but it still consider useful compare to other garbage skills.
What most suck a gigantic ball ability is his ulti, which had 160 seconds cd and can 2 hit by enemy(1 hit by tinker 3rd skill). It’s not only didn’t punish the one who kill his bird, but they rewarded for killing visage ulti. Like for real? 160 cooldown for this ♥♥♥♥? which is not huge aoe damage, 1000 attack range but something melee and can be 1 hit by enemy?
The 2nd suck abilitiy is his 3rd skill, 4 layer can be penatrate by 1 hit (viper poison, orb of venom, tinker 3rd skill, venomancer poison, dazzle 1st skill and other multiple damage skill). It is ♥♥♥♥ing completely useless ! Not to mention visage is the only hero with low hp and 0 armor in 1st level.
The 3rd sucking ability is his 2nd skill. Like wow, it had 200 maximum damage at level 1 and only 4 seconds cd. Wait ! it need some condition to actually do that damage, and it is single target nuke with 170 mana on 1st level !? It is a useless nuke in most circunstances except playing with easy bots, is it suppose to be a joke for giving visage so many single target skill but in fact he can’t 1 on 1 with most of the heroes in the roster? (And he suck at teamfight.)
2. Morphling (Runner up)
Yup, this used to be my favorite hero so i know what i’m talking about. Nowaday morphling is like most useless hero (if not the divine existance of visage) in the game and i don’t even know why did anyone choose to play him in the 1st place and let alone think he can carry the game.
The main reason morphling is useless because his useless ulti. Wow ! it create a mimic of hero that can fool people, hey wait . what should i do with an ulti that can only fool enemy without any real damage? It had only 50% of attack and get 200% damage and it create only single image in 80 seconds. The best way i can think of using it was hiding it at base to serve as tp scroll.
Another reason morphling suck because he had low movement speed and low attack range. An agility hero that had almost melee range and walk like turtle, how amusing is it? To make the matter worst, he is a combo hero, means he will need to buy int item further more.
Low att range, low movemenst speed, useless ulti, useless disable, useless early game, moderate late game. I don’t know why should anyone think him as carry, i would not choose him even to just support ward.
Someone might wonder why it is lion but not someone like kotl or meepo or lina or pa. Dota 2 weakest carry out lyrics This was because i found that Lion is the weakest in term of skill set. And his skill hardly can combine with other heroes in roster.
Lion was consider weak because he is a hunting hero (which survive on hunting and no farming and escaping skill) but he suffer from low movespeed, low hp, single target spell and low mana pool.
In no circumstances i would think of using lion because there is much more combo hero with better skill set and movement speed than him.
Analyzing 7.07 Top Tier Carries
7.07 seems to have empowered carries more than ever, with classic hard carries, such as Anti-Mage, Morphling, and Medusa resurfacing. The creep equilibrium, as well as xp changes to creeps, makes it much easier to outlane the enemy offlaner and to deny xp. With Shrines pushed back further into the jungle, teams can’t play as aggressively into the enemy jungle as before.
In the last part of our Top Tier series, we take a look at the carry position and heroes that continue to excel in 7.07, both in pub and pro play.
Anti-Mage
Whenever a big balance patch comes around, pub players do a pretty good job of exploiting the strengths of a hero or two. These heroes tend to stick out like a sore thumb and will generally be nerfed in subsequent patches. For 7.07, one of those heroes was Anti-Mage.
Within a week, Anti-Mage went from a 49% win rate across all brackets to 55%, while his pick rate increased by 9% to 29% overall. Pub players realized that AM was incredibly strong, potentially too strong. With safelaners being more difficult to contest, a slightly cheaper Battle Fury and a new talent, Anti-Mage felt incredibly strong.
Since then, the new talent has been pushed to level 20. On top of that, Blink’s cooldown has been decreased by a second at level 4, and the new level 15 talents force Anti-Mage to choose between either a Blink cooldown reduction or 15 additional Agility.
The hero has been appropriately nerfed and is back to a 49% win rate, but he’s still a top tier pick, in the right situation. And as heroes like Medusa and Storm Spirit gain in popularity, Anti-Mage becomes more and more situational.
Spectre
For a while now, Spectre has had a very high win rate (
55%) in pubs. She is difficult to kill and doesn’t need to play much with the team. Her split-push is annoying to deal with and she can join any teamfight at a moment’s notice. Her new talents also allow her to scale better than before, and by level 25 you might end up killing yourself before killing her.
Much like any other split pusher, Spectre thrives in chaos, but she can be more engaged with her team if need be, something that other split pushers can’t do. Spectre can come in for an easy kill and the popular Urn of Shadows build has become even better now that the item can be built into a Spirit Vessel, which has components that further help Spectre.
She is not nearly as popular in pro games as she is in pubs, as she generally doesn’t want to group up or siege towers at all. Even in pubs she isn’t exactly among the popular crowd (only 7% pick rate overall), but when she is a good pick, she really brings it home.
After his re-work, Tiny became one of the weakest heroes in the game and was in dire need of buffs. Icefrog obliged and addressed several issues, so much so that Tiny became too strong and had to be adjusted again. Since 7.07c, Tiny has been in a good place. While his pub win rate may not reflect that (46%), pro players have taken a liking to the hero. The new ability allows Tiny to farm ancients much quicker and earlier than before. In general, the hero seems to come online much quicker without relying on a Blink Dagger and has a lot of kill potential in lane. He also doesn’t have to invest much into defensive items with the increased Status Resistance.
Tiny lanes well against most melee heroes and can even hold his own against ranged carries. More on Tiny in our Tiny blogpost.
Chaos Knight
Chaos Knight became a top pick in the European and CIS meta shortly after TI. The hero proved to be an incredibly valuable pick up with early fighting and pushing potential. Only few carries have as much killing potential in lane as CK, and what he lacks in flash farming abilities he can make up with a Midas.
CK’s physical burst with Phantasm is near unparalleled, and he’s incredibly difficult to kill as time goes on with only few defensive items.
Medusa & Razor
Medusa and Razor are two rather popular and effective heroes at the moment, both in competitive play and pubs alike. One reason why these heroes are so strong is because of their laning flexibility. They can be played in virtually any lane, most notably mid and safelane. This allows pros and pubs to be more versatile during the draft, something that other carries don’t offer. More on these two heroes can be read up on in our Top Tier midlaners post.
Terrorblade
Terrorblade will often be a top carry. His natural skillset makes it difficult for players to kill him without a certain amount of coordination or hard lockdown, and his pushing power will always make him a situational pick. He also doesn’t take as long to come online, a quality that sets him apart from other illusion based heroes who generally rely on the likes of Radiance and/or Octarine to shine.
The most flexible role
For a while now, carries have taken a backseat in a lot of ways. With a large overlap in heroes with midlaners, carries/safelane heroes have become more sacrificial in the pro meta, which is why there’s rarely a dedicated safelane hero among the most picked heroes at any event.

