Most overpowered characters in dota 2

Most overpowered characters in dota 2

Most overpowered characters in dota 2

General DiscussionMost Overpowered Hero to exist in dota?

Dota 2 has had its fair share of Outright broken heros, from the infamous 80 base damage batrider too the Oracle ulti giving invisibility on a 20 second cooldown, From the Geomagnetic grip stun or the Cancer lancer of ti2, What hero do you think is the most overpowered version/patch in its ‘HayDay’?

for me, Centaur on release was the most overpowered hero to ever exist in dota. Most overpowered characters in dota 2 He had Double edge stun, stampede stun (for entire team, globally on a 40 sec cd)

Winterwyvern release – Winters curse was a Ranged Blackhole that killed a hero and allowed your team to still damage them on half the cooldown.

Arc warden – Tempest double being able to hold but not drop rapiers (sit in base, tp the double and rat a base in 5 seconds)

Leshrac – Magic damage meta (Octarine core release) Jack of all trades.

WISP (io) – Teather Stunned for 2 seconds at level 1.. TWO seconds LEVEL 1

Sniper – hoohoohaha Shrapnel damaged towers. Think about it for a second

Troll Warlord – You could build 2 bashers on him

Naga siren – Heros could still be effected by repositioning spells (skewer, vaccume etc) while slept.

Chen – Holy persuasion could control roshan
Earthshaker – Could hide roshan

any hero on initial release since ember spirit was OP af (im talking about dota 1 versions)

did you ever get to play pre6.50 Spectre? with dispursion reflecting 100% of incoming damage.. You’d A click mid and get fingered killing 5 heros for some reason.

Shrapnel damaged towers, but it had no charges, you couldn’t cast it from very far, the damage was minimal and it, either didn’t slow or the slow was almost inconsequential.

Some reworks were hideusly OP. Stampede stun was one. TB having a 5 sec 40% slow that summoned an invulnerable copy of your target.

I started with 6.49 but I dont remember that version of dispersion.

Sun ray unlimited duration + slows .

@tutayta
6.82 Shrapnel had 1800 castrange and while it had no charges you would walk down mid with 5 heros from min 7 and get a rax by min 12. If you have any heros to protect sniper from doing sniper things it was litterally game over with not alot of counterplay

i never really played alot of TB but that sounds balanced lol

@aggressive
Pre 6.50 – Dispursion before it got reworked – Pure damage
Gives Mercurial a chance to avoid damage and disperse it to an area around her. Has a minor stun effect. Can only disperse for as much health as she has.
Proc Chance: 4%/8%/12%/16%
Disperse Radius: 400

Monkey king infinite jingu stack time with 200% damage bonus, because why not.

6.86 Druid was broken as an offlaner with the introduction of savage roar.
But he was the most broken in 7.00.
Got a lot of free mmr that patch.

It was a lot of fun to play against 3 or 4 heroes with respawn timer reduction talents who could defend high ground, right?

lone druid after talents update
terrorblade when he was released/buffed for a slight time and had metamorphosis lasted between aegis/buybacks
meepo before winter wyvern

drow ranger is my favorite, 100+ creep damage at level 16 means you could afk in base and win the game

Huskar – build 3 solars and you’e fucking invincible.

Bloodseeker – delete any hero on the map at minute 10 and snowball like a bitch.

Bounty hunter – bathe in shitloads of track gold.

Storm spirit – ridiculously low manacosts, buy bloodstone for crossmap zipzaps.

6.86 OD and also earth spirit release into CM

Meepo, cancer hero tbh, the game becomes 9v5 when someone picks meepo

Troll in hoho-haha patch was awesome.

Bonus damage in melee form and axes giving vision. Hero was limited by warcraft 3 mechanics.

Alchemist around TI5 iirc, Greevils Greed is absurd, 8min Radiance was real

I think the biggest bullshit was Spirit Breaker before his BAT was increased. After his charge was fixed to bash the target too.

It was impossible to lose with that hero. I stopped playing him because it wasn’t fun.

Dark Terminator. A hero so OP he was only accessable by randoming.

Drunken Brawler-At level 4, he had 30% evasion and 10% chance to deal 6x crit damage.
Wind walk-At level 4, invisibility, 100% more move speed, 100 bonus damage on attack for 30 seconds.
Blink-Global blink. Yes, global blink. 60 second cooldown.
Reincarnation-280/230/180 CD reincarnation.
Imita[tcffffcc00rion (yes that’s what it was called)- “Confuses the enemy by creating illusions” Illusions deal 100% damage, takes 100% damage and lasts 60 seconds.

^What patch was that?! 5.xx !? Damn you’re a true Dota vet

The 7.00 Ebola Spirit mid still gives me nightmare. The 15% spell amp at lvl10 is ridiculous. With veil of discord, he can delete you easily with a triple remnant. The 15% cd reduction talent on lvl20 synergy with his skill and the annoying +2s searing chain at lvl25 talent. Godbless Gaben for nerfing this hero.

The 6.82 Phantom Riki is a scary ghost, waiting for the right time to murder you and escape w/o a single damage on his health. The up to 5 blink ultimate left you no chance of escape. And since the Diffusal Blade debuff (including dust), a Ghost Scepter wont save you. He can solo kill any alone hero whenever he wants to.

The 6.81 mid Leshrac won every lane on every game. His lightning offers a 75% slow with a long cast range and 4sec cd. Lvl1 split earth AOE is already big compare to now. No mid laner can survive with his nonstop lightning harrass to live the tale.

Honorable mention:
The 7.02 Necrophos one hit Reaper Scythe + Ghost Shroud = full and hp
The 7.00 unkillable Lina with her -25 respawn time + bloodstone.
The 6.84 Storm Spirit madness because of the Bloodstone buff.

Most overpowered characters in dota 2

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