Necrophorus dota 2 carry tips
Necrophorus dota 2 carry tips
>When I set out on making this guide I wanted to add something to the Dota 2 community. Well here it is a small list of playstles.
>Currently we as a community have developed an affixed postion chart which goes as follows
THE 1 – Most gold, your hard carry
THE 2- Second most gold the other carry
THE 3- Third most gold, disabler, team fight ults, ect
THE 4- Second least gold. Offlane support generally, disabler. Support.
THe 5-Least Gold. Buys most the wards. Hard Core Support.
>Than we have a little bit of an adaptation that goes
The 1
The 2
The 3
The 3
The 6 – WARD BUYING ♥♥♥♥.
I think this lineup is actually quite effective personally.
>What does this have to do with playstyle, well I believe it is too static and that us players have a much wider array of dynamic playstyle.
>Here is a short list of carry play style
>The Aggressor
The aggressor plays….well aggressive. The aggressor goes for early kills, they dive towers and heal off with salves. They like to force enemies completely off lane, they go for early game domination. They are Alpha players who aren’t scared to make trades, and will constantly try and fight. When they are ganked they will fight back and ask for tp’s instead of running away.
Pros: Early Game Wins
Great Early Game Farm
Forces enemies to fall back and reduces their farm.
Cons: Can have bad gold trades.
Susceptible to overestimating a fight they can take.
Occasionally will run in without team and than ask “where is my team”
Good Heroes to pick as an Aggressor: Mars, Sven, Huskar, Tiny, Ember, Monkey King, Ursa, QOP, and others. ECT.
>The Initiator
The Initiator initiates. They like to be the ones who start the teamfights as well as control the teamfights. Initiators like being able blink to the back and immediately wiping out the backliners before they have a chance to do anything. They tend to enjoy pushing objectives after fights and are generally well rounded.
Pros: Good at starting fights.
Works well with team.
Does not need loads of farm.
Cons: Usually Falls off sort of early if team fights don’t go well.
Has trouble when facing more than one enemy by themself.
Does not like being initiated on whatsoever.
Heroes: Puck, Storm, Faceless, Mirrana, Pango, Legion, Shadow Fiend. ECT.
>The Guerrilla
The Guerrilla likes to use guerrilla warfare tactics. They go in fights quick and leave even quicker, they aim for the supports or anyone who does not sport a decent health bar. They are generally farming and pushing until a teamfight happens, and immediately teleporting to wherever the fight starts to join the fray.
Pros: No Pesky supports ruining your teamfights.
Get pretty fed off of supports and have good farm.
Are able to be big contenders throughout the game.
Pushes towers effectively.
Cons: Everything can go wrong for them in a split second, a teamfight loss means huge net loss for this playstyle.
Easily contested by enemy caries that are in every fight.
When the support can kill this play style is dismantled.
Heroes: Clinkz, Riki, Weaver, Bounty, Storm, Puck, Nyx, Slark, Nature’s Prophet, Windranger, Tinker, Occasionally juggs. ECT.
>The Team Fighter
Did somebody say T E AM F I G H T. They live and die by the teamfight. They want to smoke gank constantly, they think the jungle is lame. They excel in fights, they love engaging and never run from a fight even if its losing they will try everything in their power to turn the tides.
Pros: Teamfights win games.
Is able to turn the game with a single fight.
Can beat out enemies that are much more farmed.
Cons: Panics when ganked
Hates fighting without five
Can get easily underfarmed without teamfights
Heroes: Faceless,, Mars, Veno, OD, Invoker, ECT.
>The Farmer
Did someone say teamfight because that’s too bad i’m farming still. These players will farm until the enemy is at their ancient. They will leave base when enemies come knocking at t3s in order to grab that ancient camp. But once they leave the jungle they are colossal and untouchable. They are scary one hitters that can 1v5 in their sleep.
Pros: Can carry the team on their back after minute 40.
Can easily one hit other carries.
If the score is somewhat even they dominate.
Cons: Farm is easily disturbed.
Get thrashed without farm
If their team struggles creating space they lose.
Heroes: AM, Medusa, Arc, Drow, Jugg, Terrorblade, Ember, Slark, Gyro, Pl, Pa, ECT
>The Leader
They are the head honchos of the group. They like to tell other people what to do and how to build. They dictate team fights and organize the team into a well oiled machine.
Pros: Forces their team to work together
Helps win teamfights
Is able to dictate the outcome of the game
Cons: If their team disagree they lose
Can only have one leader type on a team
Tends to play the blame game when their strats do not work.
Heroes (Doesn’t really have a defined hero list)
> The Backliner
Your typical backliner types. Typically consist of magical nukers with low health bars. They like staying in the back and murdering their enemies behind meat shield allies. They go off against team who lack initiation.
Pros Beats teams with no initiation.
Heavy nuking capabilities.
Has a strong presence throughout the game.
Cons Dismantled by comps with initiation
Effective early but struggles super late without proper itemization
Prone to feeding if the enemy gets an early lead
Heroes: Leshrac, Zeus, Puck, Pugna, Visage, Venomancer, Silencer, Sniper ECT
>Feel free to comment your own playstyle in a similar format I have above and I will add it to the guide.
> I believe that there are tons of playstyle and many are a mix of the ones I have listed. I myself am an aggressive team fighter.

