Phoenix dota 2 guide 6 86

Phoenix dota 2 guide 6 86

Phoenix dota 2 guide 6 86

Phoenix

Nível Base 1 15 25
Vida 200 620 1 640 2 380
Regen. de vida 0 2,1 7,28 10,98
Resis. mágica 25% 26,26% 29,37% 31,59%
Mana 75 291 591 807
Regen. de mana 0 0,9 2,16 3,06
Amp. mágica 0% 1,26% 3,02% 4,28%
Armadura -2 -0,08 2,83 4,91
Atq / Seg 0,59 0,66 0,77 0,84
Amp. de mov. 0% 0,6% 1,51% 2,16%
Dano 26‒36 47‒57 98‒108 135‒145
Velocidade de movimento 280
Velocidade de ataque 100
Taxa de rotação 1
Alcance de visão 1800 / 800
Alcance de ataque 500
Velocidade de projétil 1100
Animação de ataque 0,35 + 0,633
Tempo base de ataque 1,7
Tamanho de colisão 24
Pernas 2
Tipo de gib Fogo

Phoenix é um herói de Força que ataca a longo alcance.

Índice

Biografia [ editar ]

Habilidades [ editar ]

  • The health cost (15% of current health) is direct HP Removal.
  • Phoenix dives in an ellipse with a major axis length of 1400 ( 2800) and a minor axis length of 500.
    • This results in a total path of 3154.41 ( 5834.85), which Phoenix covers in 2 ( 3) seconds.
    • This means Phoenix dives at an average speed of 1577.21 ( 2917.43).
    • The dive speed is not constant. Phoenix starts at 0, accelerates until halfway through max distance, then slows down towards max distance, then repeats the process on the way back.
  • Phoenix always dives clockwise, hitting units on the left s >Raio Solar is inactive during the dive, making it uncastable.
  • During Icarus Dive, Phoenix does not need to turn to cast targeted spells or items.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.
  • Can deal up to 40/120/200/280 damage to a single unit (before reductions).
  • Replaces Rasante de Ícaro until the dive stops.
  • Interrupts Phoenix’s channeling spells upon cast.
  • The health cost (20% of current health) is direct HP Removal.
  • Interrupts Phoenix’s channeling spells upon cast.
  • The spirits’ burn damage does not stack. Hitting the same units multiple times just refreshes the debuff duration.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.
  • Each spirit can deal up to 80/160/240/320 ( 240/320/400/480) damage to a single unit (before reductions).
    • Can in total deal up to 320/640/960/1280 ( 960/1280/1600/1920) damage to a single unit (before reductions).
  • Replaces Espíritos de Fogo until all spirits are launched.
  • The launched spirits travel at a speed of 900.
  • During Rasante de Ícaro and Raio Solar , the spirits can be fired in any direction without requiring Phoenix to face that direction.
  • Fire Spirits provide 175 radius ground vision for 1 second at the targeted area upon impact.
  • The health cost (6% of current health per second) is direct HP Removal.
    • Drains 1.2% of current health in 0.2 second intervals, starting 0.2 seconds after cast, resulting in 30 drain instances in 6 seconds.
    • This results in a total health cost of 30.38% of Phoenix’s initial current health on cast to sustain the full 6 seconds.
  • For better readability, the turn rate during Sun Ray is given as degrees per second, instead of radians per 0.03 seconds.
    • 25 degrees per second equal a turn rate of 0.013.
  • Has 175 non-lingering ground vision around the Ray for the duration.
  • Sun Ray is canceled if Phoenix gets stunned, silenced, cycloned, hexed or slept. Roots and forced movement do not cancel it.
  • Duelo and Rugido Selvagem do cancel it, while Grito do Furioso and Maldição do Inverno ‘s taunt do not.
    • However, while affected by the taunts, Phoenix cannot change directions, Ativar/Desativar Movimento or manually Parar Raio Solar .
  • Sun Ray sets Phoenix’s movement speed to 0 (has priority over hastes) and disarms Phoenix for its duration, so it cannot move or attack.
  • Phoenix can use items and abilities during Sun Ray (including channeling spells). Casting Rasante de Ícaro during it does not cancel it.
  • During Sun Ray, Phoenix does not need to turn to cast targeted spells or items.
  • Sun Ray is inactive during Icarus Dive, so it cannot be cast during it.
  • Deals damage or heals in 0.2 second intervals, starting 0.2 seconds after cast, resulting in up to 30 damage or heal instances per unit.
    • Initially, the beam deals 14/20/26/32 + 1,5%/3,25%/5%/6,75% ( 3,5%/5,25%/7%/8,75%) of the affected units’ max health as damage per second.
    • For each passing 0.2 seconds, the damage increases by 0.467/0.667/0.867/1.067 + 0.1%/0.1%/0.2%/0.2% ( 0.1%/0.2%/0.2%/0.3%) of their max health.
    • In 6 seconds, the damage reaches 28/40/52/64 + 3%/6.5%/10%/13.5% ( 7%/10.5%/14%/17.5%) of their max health per second. At this point, the ray stops.
    • Initially, the beam heals for 7/10/13/16 + 0,625%/1,25%/1,875%/2,5% of the affected units’ max health per second.
    • For each passing 0.2 seconds, the heal increases by 0.233/0.333/0.433/0.533 + 0%/0%/0.1%/0.1% of their max health.
    • In 6 seconds, the heal reaches 14/20/26/32 + 1.25%/2.5%/3.75%/5% of their max health per second. At this point, the ray stops.
  • Can deal up to 126/180/234/288 + 13.5%/29.25%/45%/60.75% ( 31.5%/47.25%/63%/78.75%) of max health as damage when an enemy is hit for its full duration.
  • Can heal up to 63/90/117/144 + 5.625%/11.25%/16.875%/22.5% of max health when an ally is hit by the beam for the full duration.
  • Does not affect couriers.

Phoenix dota 2 guide 6 86

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