Phoenix dota 2 guide 6 86

Phoenix
| Nível |
Base |
1 |
15 |
25 |
| Vida |
200 |
620 |
1 640 |
2 380 |
| Regen. de vida |
0 |
2,1 |
7,28 |
10,98 |
| Resis. mágica |
25% |
26,26% |
29,37% |
31,59% |
| Mana |
75 |
291 |
591 |
807 |
| Regen. de mana |
0 |
0,9 |
2,16 |
3,06 |
| Amp. mágica |
0% |
1,26% |
3,02% |
4,28% |
| Armadura |
-2 |
-0,08 |
2,83 |
4,91 |
| Atq / Seg |
0,59 |
0,66 |
0,77 |
0,84 |
| Amp. de mov. |
0% |
0,6% |
1,51% |
2,16% |
| Dano |
26‒36 |
47‒57 |
98‒108 |
135‒145 |
|
| Velocidade de movimento |
280 |
| Velocidade de ataque |
100 |
| Taxa de rotação |
1 |
| Alcance de visão |
1800 / 800 |
| Alcance de ataque |
500 |
| Velocidade de projétil |
1100 |
| Animação de ataque |
0,35 + 0,633 |
| Tempo base de ataque |
1,7 |
| Tamanho de colisão |
24 |
| Pernas |
2 |
| Tipo de gib |
Fogo |
|
Phoenix é um herói de Força que ataca a longo alcance.
Índice
Biografia [ editar ]
Habilidades [ editar ]
- The health cost (15% of current health) is direct HP Removal.
- Phoenix dives in an ellipse with a major axis length of 1400 ( 2800) and a minor axis length of 500.
- This results in a total path of 3154.41 ( 5834.85), which Phoenix covers in 2 ( 3) seconds.
- This means Phoenix dives at an average speed of 1577.21 ( 2917.43).
- The dive speed is not constant. Phoenix starts at 0, accelerates until halfway through max distance, then slows down towards max distance, then repeats the process on the way back.
- Phoenix always dives clockwise, hitting units on the left s >Raio Solar is inactive during the dive, making it uncastable.
- During Icarus Dive, Phoenix does not need to turn to cast targeted spells or items.
- Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.
- Can deal up to 40/120/200/280 damage to a single unit (before reductions).
- Replaces Rasante de Ícaro until the dive stops.
- Interrupts Phoenix’s channeling spells upon cast.
- The health cost (20% of current health) is direct HP Removal.
- Interrupts Phoenix’s channeling spells upon cast.
- The spirits’ burn damage does not stack. Hitting the same units multiple times just refreshes the debuff duration.
- Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.
- Each spirit can deal up to 80/160/240/320 ( 240/320/400/480) damage to a single unit (before reductions).
- Can in total deal up to 320/640/960/1280 ( 960/1280/1600/1920) damage to a single unit (before reductions).
- Replaces Espíritos de Fogo until all spirits are launched.
- The launched spirits travel at a speed of 900.
- During Rasante de Ícaro and Raio Solar , the spirits can be fired in any direction without requiring Phoenix to face that direction.
- Fire Spirits provide 175 radius ground vision for 1 second at the targeted area upon impact.
- The health cost (6% of current health per second) is direct HP Removal.
- Drains 1.2% of current health in 0.2 second intervals, starting 0.2 seconds after cast, resulting in 30 drain instances in 6 seconds.
- This results in a total health cost of 30.38% of Phoenix’s initial current health on cast to sustain the full 6 seconds.
- For better readability, the turn rate during Sun Ray is given as degrees per second, instead of radians per 0.03 seconds.
- 25 degrees per second equal a turn rate of 0.013.
- Has 175 non-lingering ground vision around the Ray for the duration.
- Sun Ray is canceled if Phoenix gets stunned, silenced, cycloned, hexed or slept. Roots and forced movement do not cancel it.
- Duelo and Rugido Selvagem do cancel it, while Grito do Furioso and Maldição do Inverno ‘s taunt do not.
- However, while affected by the taunts, Phoenix cannot change directions, Ativar/Desativar Movimento or manually Parar Raio Solar .
- Sun Ray sets Phoenix’s movement speed to 0 (has priority over hastes) and disarms Phoenix for its duration, so it cannot move or attack.
- Phoenix can use items and abilities during Sun Ray (including channeling spells). Casting Rasante de Ícaro during it does not cancel it.
- During Sun Ray, Phoenix does not need to turn to cast targeted spells or items.
- Sun Ray is inactive during Icarus Dive, so it cannot be cast during it.
- Deals damage or heals in 0.2 second intervals, starting 0.2 seconds after cast, resulting in up to 30 damage or heal instances per unit.
- Initially, the beam deals 14/20/26/32 + 1,5%/3,25%/5%/6,75% ( 3,5%/5,25%/7%/8,75%) of the affected units’ max health as damage per second.
- For each passing 0.2 seconds, the damage increases by 0.467/0.667/0.867/1.067 + 0.1%/0.1%/0.2%/0.2% ( 0.1%/0.2%/0.2%/0.3%) of their max health.
- In 6 seconds, the damage reaches 28/40/52/64 + 3%/6.5%/10%/13.5% ( 7%/10.5%/14%/17.5%) of their max health per second. At this point, the ray stops.
- Initially, the beam heals for 7/10/13/16 + 0,625%/1,25%/1,875%/2,5% of the affected units’ max health per second.
- For each passing 0.2 seconds, the heal increases by 0.233/0.333/0.433/0.533 + 0%/0%/0.1%/0.1% of their max health.
- In 6 seconds, the heal reaches 14/20/26/32 + 1.25%/2.5%/3.75%/5% of their max health per second. At this point, the ray stops.
- Can deal up to 126/180/234/288 + 13.5%/29.25%/45%/60.75% ( 31.5%/47.25%/63%/78.75%) of max health as damage when an enemy is hit for its full duration.
- Can heal up to 63/90/117/144 + 5.625%/11.25%/16.875%/22.5% of max health when an ally is hit by the beam for the full duration.
- Does not affect couriers.
