Wtf dota 2 rampage invoker spells

Wtf dota 2 rampage invoker spells

Wtf dota 2 rampage invoker spells

Invoker/Sounds

Dota 2 Sounds

Contents

Attacks [ edit ]

Invoker’s Attacks [ edit ]

  • Link▶️Pre attack sound plays during the attack animation.
  • Link▶️Projectile launch sound plays as the attack projectile is released.
  • Link▶️Projectile impact sound plays as the attack projectile successfully hits the target (50% vol).

Forge Spirit’s Attacks [ edit ]

  • Projectile launch sound plays as the attack projectile is released.
    • Link▶️ Projectile launch 1
    • Link▶️ Projectile launch 2
    • Link▶️ Projectile launch 3
    • Link▶️ Projectile launch 4
  • Projectile impact sound plays as the attack projectile successfully hits the target
    • Link▶️ Projectile impact 1
    • Link▶️ Projectile impact 2
    • Link▶️ Projectile impact 3
    • Link▶️ Projectile impact 4

Movement [ edit ]

Invoker’s Movement [ edit ]

  • Play on each step while moving (40% vol).
    • Link▶️ Footstep 1
    • Link▶️ Footstep 2
    • Link▶️ Footstep 3
    • Link▶️ Footstep 4
    • Link▶️ Footstep 5
    • Link▶️ Footstep 6
    • Link▶️ Footstep 7
  • Link▶️ Loop sound plays permanently on Invoker, gets louder while moving (10% vol).

Forge Spirit’s Movement [ edit ]

  • Forge Spirits do not use any movement sounds.

Abilities [ edit ]

Invoker’s Abilities [ edit ]

Quas [ edit ]

  • Quas does not use any sound effects.

Wex [ edit ]

  • Wex does not use any sound effects.

Exort [ edit ]

  • Exort does not use any sound effects.

Invoke [ edit ]

  • Link▶️ Cast sound plays on Invoker upon cast.

Invoked Abilities [ edit ]

Cold Snap [ edit ]

  • Link▶️ Cast sound plays on Invoker upon cast (50% vol).
  • Link▶️ Target sound plays on the target upon cast.
  • Link▶️ Trigger sound plays whenever Cold Snap is triggered by damage (50% vol).
  • Link▶️ Full sound example.

Ghost Walk [ edit ]

  • Link▶️ Cast sound plays on Invoker upon cast.

Ice Wall [ edit ]

  • Link▶️ Cast sound plays on Invoker upon cast at a lower pitch (60% vol).
  • Target sounds play on each enemy unit on each damage tick (30%-50% vol).
    • Link▶️ Target 1
    • Link▶️ Target 2
    • Link▶️ Target 3
    • Link▶️ Target 4
    • Link▶️ Target 5
    • Link▶️ Target 6
  • Link▶️ Sound example.

EMP [ edit ]

  • Link▶️ Cast sound plays on Invoker upon cast.
  • Link▶️ Target sound plays at the targeted area upon cast during the effect delay.
  • Link▶️ Effect sound plays at the targeted area after the effect delay.
  • Link▶️ Full sound example.

Tornado [ edit ]

  • Link▶️ Cast sound plays on Invoker upon cast.
  • Link▶️ Travel sound plays on the tornado upon cast and lasts as long as the tornado does.
  • Target sounds play on each hit unit upon getting hit (80% vol).
    • Link▶️ Target 1
    • Link▶️ Target 2
    • Link▶️ Target 3
    • Link▶️ Target 4
    • Link▶️ Target 5
  • Landing sounds play whenever a hit unit lands from the cyclone (25%-35% vol).
    • Link▶️ Land 1
    • Link▶️ Land 2
    • Link▶️ Land 3
    • Link▶️ Land 4
  • Link▶️ Full sound example.
  • Link▶️ Replaces the default cast sound.
  • Link▶️ Full sound example.

Alacrity [ edit ]

  • Link▶️ Target sound plays on Invoker upon cast.

Sun Strike [ edit ]

  • Link▶️ Cast sound plays at the targeted location upon cast during the effect delay.
  • Link▶️ Effect sound plays at the targeted location after the effect delay.
  • Link▶️ Full sound example.
  • Link▶️ Replaces the default cast sound.
  • Link▶️ Replaces the default effect sound.
  • Link▶️ Full sound example.

Forge Spirit [ edit ]

  • Link▶️ Cast sound plays on Invoker upon cast at a lower pitch.
  • Link▶️ Sound example.

Chaos Meteor [ edit ]

  • Link▶️ Cast sound plays on Invoker upon cast.
  • Link▶️ Loop sound plays on the meteor upon cast and lasts as long as the meteor does.
  • Link▶️ Impact sound plays on the meteor upon landing at the targeted point.
  • Link▶️ End sound played whenever the meteor stopped rolling and crumbled (50% vol). This sound is currently unused by the spell.
  • Link▶️ Tick sound plays on each hit enemy unit whenever they take the small burn damage (50% vol).
  • Link▶️ Full sound example.
  • Link▶️ Full sound example with the old crumble sound.

Deafening Blast [ edit ]

  • Link▶️ Cast sound plays on Invoker upon cast.
  • Link▶️ Replaces the default cast sound.

Wtf dota 2 rampage invoker spells

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