Wtf dota 2 rampage invoker spells
Invoker/Sounds
Dota 2 Sounds
Contents
Attacks [ edit ]
Invoker’s Attacks [ edit ]
- Link▶️Pre attack sound plays during the attack animation.
- Link▶️Projectile launch sound plays as the attack projectile is released.
- Link▶️Projectile impact sound plays as the attack projectile successfully hits the target (50% vol).
Forge Spirit’s Attacks [ edit ]
- Projectile launch sound plays as the attack projectile is released.
- Link▶️ Projectile launch 1
- Link▶️ Projectile launch 2
- Link▶️ Projectile launch 3
- Link▶️ Projectile launch 4
- Projectile impact sound plays as the attack projectile successfully hits the target
- Link▶️ Projectile impact 1
- Link▶️ Projectile impact 2
- Link▶️ Projectile impact 3
- Link▶️ Projectile impact 4
Movement [ edit ]
Invoker’s Movement [ edit ]
- Play on each step while moving (40% vol).
- Link▶️ Footstep 1
- Link▶️ Footstep 2
- Link▶️ Footstep 3
- Link▶️ Footstep 4
- Link▶️ Footstep 5
- Link▶️ Footstep 6
- Link▶️ Footstep 7
- Link▶️ Loop sound plays permanently on Invoker, gets louder while moving (10% vol).
Forge Spirit’s Movement [ edit ]
- Forge Spirits do not use any movement sounds.
Abilities [ edit ]
Invoker’s Abilities [ edit ]
Quas [ edit ]
- Quas does not use any sound effects.
Wex [ edit ]
- Wex does not use any sound effects.
Exort [ edit ]
- Exort does not use any sound effects.
Invoke [ edit ]
- Link▶️ Cast sound plays on Invoker upon cast.
Invoked Abilities [ edit ]
Cold Snap [ edit ]
- Link▶️ Cast sound plays on Invoker upon cast (50% vol).
- Link▶️ Target sound plays on the target upon cast.
- Link▶️ Trigger sound plays whenever Cold Snap is triggered by damage (50% vol).
- Link▶️ Full sound example.
Ghost Walk [ edit ]
- Link▶️ Cast sound plays on Invoker upon cast.
Ice Wall [ edit ]
- Link▶️ Cast sound plays on Invoker upon cast at a lower pitch (60% vol).
- Target sounds play on each enemy unit on each damage tick (30%-50% vol).
- Link▶️ Target 1
- Link▶️ Target 2
- Link▶️ Target 3
- Link▶️ Target 4
- Link▶️ Target 5
- Link▶️ Target 6
- Link▶️ Sound example.
EMP [ edit ]
- Link▶️ Cast sound plays on Invoker upon cast.
- Link▶️ Target sound plays at the targeted area upon cast during the effect delay.
- Link▶️ Effect sound plays at the targeted area after the effect delay.
- Link▶️ Full sound example.
Tornado [ edit ]
- Link▶️ Cast sound plays on Invoker upon cast.
- Link▶️ Travel sound plays on the tornado upon cast and lasts as long as the tornado does.
- Target sounds play on each hit unit upon getting hit (80% vol).
- Link▶️ Target 1
- Link▶️ Target 2
- Link▶️ Target 3
- Link▶️ Target 4
- Link▶️ Target 5
- Landing sounds play whenever a hit unit lands from the cyclone (25%-35% vol).
- Link▶️ Land 1
- Link▶️ Land 2
- Link▶️ Land 3
- Link▶️ Land 4
- Link▶️ Full sound example.
- Link▶️ Replaces the default cast sound.
- Link▶️ Full sound example.
Alacrity [ edit ]
- Link▶️ Target sound plays on Invoker upon cast.
Sun Strike [ edit ]
- Link▶️ Cast sound plays at the targeted location upon cast during the effect delay.
- Link▶️ Effect sound plays at the targeted location after the effect delay.
- Link▶️ Full sound example.
- Link▶️ Replaces the default cast sound.
- Link▶️ Replaces the default effect sound.
- Link▶️ Full sound example.
Forge Spirit [ edit ]
- Link▶️ Cast sound plays on Invoker upon cast at a lower pitch.
- Link▶️ Sound example.
Chaos Meteor [ edit ]
- Link▶️ Cast sound plays on Invoker upon cast.
- Link▶️ Loop sound plays on the meteor upon cast and lasts as long as the meteor does.
- Link▶️ Impact sound plays on the meteor upon landing at the targeted point.
- Link▶️ End sound played whenever the meteor stopped rolling and crumbled (50% vol). This sound is currently unused by the spell.
- Link▶️ Tick sound plays on each hit enemy unit whenever they take the small burn damage (50% vol).
- Link▶️ Full sound example.
- Link▶️ Full sound example with the old crumble sound.
Deafening Blast [ edit ]
- Link▶️ Cast sound plays on Invoker upon cast.
- Link▶️ Replaces the default cast sound.

